20+ years video gaming experience, former leader of an award-winning team for the most realistic human behaviour ever seen in video games - Assassins Creed.
European Woman in Tech 2020, pioneer of social human-robot interaction, lectured on AI at universities and conferences on all continents, Forbes top “Women in Business” and “30 under 30.”
15+ years experience in software engineering. Previously at Google in Mountain View, building large data processing systems including MapReduce.
Producer and Tech Lead
of more than 30 projects, including the world's first mixed reality installation in Zoo and the world's first AI-driven 3D skin analyzer.
3D and Computer Vision Expert
former tech lead in Intel Corporation responsible for 3D driver development. Created and led the development of a middleware library for Intel’s RealSense
who defined the user experience of the most popular video portal and University of Oxford alumni of experimental psychology. Worked in the Youtube team of Google Zurich.
Charles Bernardoff Pearson
Graduate from ISART Digital Paris, senior in the videogames industry as Game / Level Designer and Unity C# Developer on PC and mobile games for more than 5 game dev studios in Montreal, Paris and Kosice.
with corporate-world experience from roles ranging from a project manager, deputy head of team to a recruitment specialist in Deutsche Telekom IT solutions, volunteering in Amnesty Int., GLOBSEC, National Council and teaching English in Russia.
Charles Bernardoff Pearson
over 8 years experience as gameplay programmer, graduated from ISART Digital Paris, senior in the videogames industry as Game / Level Designer and Unity C# Developer on PC, consoles and mobile games. Has worked with more than 5 game dev studios in Montréal, Paris, London and Kosice.
experience in building large-scale distributed systems involving development, testing, deployment and operations in companies based in the UK and Sweden.
head of Presales at the biggest mobile operator leading sales teams.
with experience as a Machine learning engineer at the fastest growing company in Europe and the second fastest in the world, according to SaaS 1000, alumni of ESSEC Business School in Paris and King's College London.
Research Analyst Intern
2nd-year student at University of Bath School of Management with experience in consulting and marketing, volunteer for Transparency International. Ice Hockey Player
former account manager in Innogy. In love with excel tables and operational issues.
Former Software Engineer in Mountain View building the largest data processing systems in the world. Painter and avid baker.
Producer and Tech Lead
Lead of more than 30 projects, including the world's first mixed reality installation in Zoo and the world's first AI driven skin analyzer. Dog parent.
Irish team lead and core engine developer at world's biggest gaming studios, expert in 3D and physics. Violin virtuoso.
Previously being a part of Intel Corporation in the UK where she was responsible for 3D driver development. Created and led the development of a middleware library for Intel’s RealSense. Games Programmer.
former UX researcher for the largest videoportal in the world, beforehand a psychology researcher at Oxford University. Singer.
Head of AI
former leading AI expert at European fastest growing SaaS company, after teaching neural networks at university between 1997 and 2017.
machine learning expert, former university assistant professor and a leader researcher of Human-Robot interaction, a co-founder of an AI startup company.
expert in reinforcement learning, who received his PhD for using AI systems in game UX optimization, machine learning consultant in companies, AI researcher for one of the world's leading game development studios.
former Data Scientist at a Silicon Valley startup, alumni of several European universities and a leading Japanese research AI/robotics lab, co-inventor of a patented localisation algorithm.
AI researcher at a geodetic company and a PhD. researcher from AI at Technical University and Research Scientist at Chukyo University in Japan.
Terry R. Schussler Senior Director, Spatial Computing Deutsche Telekom, Novato, California, USA
During the development of over 200 commercial software products reaching over 50 million users on desktop, mobile and tablet devices, Terry has delivered numerous technology innovations, from AI to real-time character animations. A number of his products have been category creators, opening up new markets with long tail monetization opportunities.
Lars Vogel Business Unit Director New Work Experience T-Systems Multimedia Solutions, MUNICH, DE
Lars identifies and develops new inspiring business, innovative solutions and strategies in XR, 5G, spatial computing, RPA, customer and employee experience solutions. He has years of experience in building up the right teams, partner management, contracting and managing sales, international business and project management for the multimedia and telecommunication industry.
Randy Adams CEO C-level Solutions Bend, Oregon, USA
As a C-Level founder/co-founder/technical leader of 9 venture backed technology companies, Randy has published more than 30 consumer software applications that collectively have sold more than 20 million copies worldwide, raised more than $100MM in venture and have had five successful start-up exits returning more than $1B to investors.
Neulogy Ventures, IPM LLP, Oktogon Ventures, Debris, First Stone Venture, Granpool Innovative Investments, slido, Lubos Pahuli, Barbara Schreinerová